                              Command : TORPEDO

NAME
   torpedo - Slip a torpedo to some poor sucker (from a sub or ship)

Level: Basic

SYNTAX
   [##:##] Command : torpedo <submarine-SHIPS> <target-SHIP>

The torpedo command is used to shoot other naval vessels in a sneaky manner.

The <target-SHIP> argument is the victim ship number and the <submarine-SHIPS>
argument  is  the  number(s)  of  your submarine or other ship(s) with torpedo
ability.  The program will ask for these if not provided on the command line.

Your <submarine-SHIPS> must meet the following criteria:
   1) It must have torpedo ability. (see info show)
   2) It must have at least 1 gun (torpedo tube)
   3) It must have at least 3 shells (3 shells = 1 torpedo)
   4) It must be at least 60% efficient
   5) It must have some mobility
Meeting all these criteria, your torpedo will be launched  toward  the  victim
ship and a countdown of seconds until the expected detonation will commence.

The  range  of  a torpedo depends on the type of sub, and its tech level. Cur-
rently the range formula looks like this:
        (frng) * (tech+50)/(tech+200)

        [Note: frng comes from show ship capability]

If the target is out of range, you will be told so, (after your torpedo is  in
the water).  See "info Hitchance" for the chance of a torpedo hitting its tar-
get.

If  the target ship is not in a direct line of sight but in range, the torpedo
will slam into land and you will be notified.  Note that the victim ship  will
still see the torpedo being launched and can return a depth charge attack (see
below.)

A  hit  will  be  reported to you as "BOOM!", See "info Damage" for the damage
that a torpedo does.

In order to simulate the "real-time" situation, your mobility will  be  decre-
mented  by mobility equal to 1/2 the cost the torpedo-ship would pay to move a
sector for each torpedo fired; if it goes to zero  (or  beyond)  you  will  be
forced to stick around.

Victims  of  submarine  torpedoes get only told that a submarine attacked, not
which one (so you can deny it).

The victim's only automatic protection against sub attacks is that any ship of
his/hers that is capable of retaliating with depth charges or  torpedoes  will
do so.  This will reveal number and position of your submarine.

Against  surface  ships launching torpedo attacks, the victim gets to fire all
his ships & sectors within range at the attackers BEFORE the attackers get  to
fire.  Damage done by all defending ships is divided evenly over all attacking
ships.

SEE ALSO
   attack, assault, fire, Combat, Ships

