                              Concept : Products

NAME
   Products - Formulas for the production of commodities

Level: Basic

Many Empire sector types exist specifically to turn "raw" materials into prod-
ucts.   Some  of  those products may, in turn, be considered raw materials for
other industries which produce other products.

The show command displays characteristics of products:

   [##:##] Command : show product

   product    cost  raw materials  reso dep  level p.e.
      iron i  $0                    min   0  1.0
      dust d  $0                   gold  20  1.0
      food f  $0                   fert   0  (tech+10)/(tech+20)
       oil o  $0                  ocont  10  (tech+10)/(tech+20)
       rad r  $2                   uran  35  (tech-40)/(tech-30)
    shells s  $3     2l  1h                  (tech-20)/(tech-10)
      guns g  $30    1o  5l 10h              (tech-20)/(tech-10)
    petrol p  $1     1o                      (tech-20)/(tech-10)
      bars b  $10    5d                      1.0
       lcm l  $0     1i                      (tech+10)/(tech+20)
       hcm h  $0     2i                      (tech+10)/(tech+20)
      tech    $300   1d  5o 10l              (educ-5)/(educ+5)
   medical    $90    1d  5o 10l              (educ-5)/(educ+5)
       edu    $9     1l                      1.0
     happy    $9     1l                      1.0

The columns are:
      product  The name of the product and the one-letter mnemonic of the com-
               modity made, if any.
         cost  Cost per unit of production.
raw materials  Raw materials for one unit of production.
     reso dep  Natural resource exploited, and its rate of depletion.
   level p.e.  Level production efficiency, for 100%  sector  type  production
               efficiency

How much a sector can produce is governed by the amount of "work" performed by
its  populace,  divided by the amount of raw materials per unit of production.
E.g., it takes 3 units of "work" to produce 1 shell; 2  units  to  incorporate
the  light construction materials and 1 unit for the heavy.  Mining a "natural
resource" such as fertility takes one unit of work; e.g., it takes 1  unit  of
work per unit of food produced.

How  many products each unit of production makes depends on the production ef-
ficiency, which is the product's level p.e. (shown by  "show  product")  times
the  sector  type's  p.e. (shown by "show sect capabilities").  Production re-
quires a p.e. above zero, obviously.

Say your country is at tech level  25.   Then  your  agribusinesses'  p.e.  is
(25+10)/(25+20)  *  900% = 7, i.e. they'll make 7 food per unit of production.
Your shell industries' p.e. is only (25-20)/(25-10) * 100% = 1/3, i.e. they'll
make 1 shell per three units of production.  Your uranium mines can't  produce
at all, because their p.e. is negative.

SEE ALSO
   Producing, Updates, Item-types

