|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Objectrobocode.Event
robocode.MineHitEvent
public class MineHitEvent
This event is sent to onMineHit when one of your mines has hit a Ship.
BulletHitEvent, Mathew A. Nelson (contributor), Flemming N. Larsen (contributor)| Constructor Summary | |
|---|---|
MineHitEvent(String name,
double energy,
Mine mine)
Called by the game to create a new MineHitEvent. |
|
| Method Summary | |
|---|---|
double |
getEnergy()
Returns the remaining energy of the ship your mine has hit (after the damage done by your mine). |
Mine |
getMine()
Returns the mine of yours that hit the ship. |
String |
getName()
Returns the name of the ship your mine hit. |
| Methods inherited from class robocode.Event |
|---|
compareTo, getPriority, getTime, setPriority, setTime |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public MineHitEvent(String name,
double energy,
Mine mine)
MineHitEvent.
name - the name of the ship your mine hitenergy - the remaining energy of the robot that your bullet has hitmine - the mine that hit the robot| Method Detail |
|---|
public Mine getMine()
public double getEnergy()
public String getName()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||