                             Concept : Guerrilla

NAME
   Guerrilla - Guerrilla warfare

Level: Expert

Guerrillas are created in several ways; when a sector is captured by an enemy,
or  when  civilians  riot for one reason or another (starvation, no happiness,
etc).

Guerrillas have a generally detrimental effect on the well-being of your coun-
try.  Depending on the amount of military in the sector  they  "infest",  they
will  either attack the military there (but only if they have a good chance of
winning), blow up things (lowering sector efficiency), or,  if  they  are  too
badly outnumbered, they will try and move to a different sector.

If  there are no military in the "infested" sector at the end of the update to
break up guerrilla recruitment drives, your civilians'  loyalty  will  suffer.
If the sector is only occupied -- not completely owned by you, that is -- then
it  will  revert back to the old owner, renouncing the conqueror and returning
to their old allegiance.  The guerrillas will then move on to  "convert"  more
sectors.   Particular  guerrilla  bands  will fight to the death, or until you
dissolve in disgust.

Guerrillas will attempt to "recruit" new followers from semi-loyal sectors and
from the uncompensated worker population.  Loyal civilians will  resist  these
recruiting  drives,  but uncompensated workers will always flock to the banner
of the guerrilla warrior.

The renowned guerrilla fighter Colonel (later Captain) Batguano gave a talk to
the special forces, which was later made into an Armed Forces  Technical  Man-
ual.  In it he states,

        The  first  thing  you  learn is that the che are hardier than
        cockroaches, eat like birds, and are  simply  invulnerable  to
        gunfire  and  napalm.  They hide in the sewers.  There are two
        ways to handle the guerrilla problem; one  way  requires  high
        yield  fusion  weapons, and then they only die when everything
        else in the sector is  destroyed.   Unfortunately,  collateral
        damage  to  civilian assets renders this strategy negatory ...
        [Col. Batguano then launches into a tirade against the "wimpy-
        assed liberals" which interfere with the proper guerrilla sup-
        pression techniques] ...  Almost every fully-populated area we
        moved into had a few dozen of the little monsters,  and  troop
        levels  of  50-100  per sector were found to adequately pacify
        the  region.   Of  course,  depopulating  the  area  prior  to
        takeover  often  had a salutary effect on the number of che we
        later found...

You will be  notified  of  the  varying  civil  disturbances  by  "production"
telegrams  showing a body count of guerrillas killed, a sector being subverted
by revolutionary propaganda, or a sector lost to guerrilla activities!

Land units present in a sector help to fight them, fighting without any multi-
plier, either offensive or defensive and without any fortification bonus,  ex-
cept  units with the "security" ability fight with a multiplier of four.  They
will also kill some che before anything else is done (commando raids).

SEE ALSO
   Populace, Occupation, Updates

