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| Class Summary | |
|---|---|
| BlindSpot | A blind spot is used to prevent something from moving to a specified angle. |
| ComponentBase | The abstract class for the basic ship components. |
| ComponentBase.HiddenComponentHelper | Only visible towards subclasses. |
| ComponentManager | Manages the different components that can be assigned to a ship. |
| MineComponent | The class that represents the component on the Ship that drops a mine. |
| NavalRules | Class that discribes the rules of Naval Robocode. |
| RadarComponent | A class that resembles a radar component for on a ship. |
| WeaponComponent | A class that resembles a weapon component for on a ship. |
| Enum Summary | |
|---|---|
| ComponentType | Describes what the component represents. |
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