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dune-foamgrid 2.8.0
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Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! More...
#include <dune/foamgrid/foamgrid/foamgridintersections.hh>

Public Types | |
| typedef GridImp::template Codim< 0 >::Entity | Entity |
Public Member Functions | |
| bool | conforming () const |
| Return true if this is a conforming intersection. | |
| int | indexInOutside (std::size_t neighborIndex=0) const |
| local number of codim 1 entity in neighbor where intersection is contained | |
| LocalGeometry | geometryInInside () const |
| LocalGeometry | geometryInOutside (std::size_t neighborIndex=0) const |
| Geometry | geometry () const |
| bool | neighbor () const |
| return true if across the facet a neighbor on this level exists | |
| Entity | inside () const |
| Entity | outside () const |
| bool | equals (const FoamGridIntersection< GridImp > &i) const |
| equality | |
| bool | boundary () const |
| return true if intersection is with boundary. | |
| int | boundarySegmentIndex () const |
| return information about the Boundary | |
| GeometryType | type () const |
| Geometry type of an intersection. | |
| int | indexInInside () const |
| local number of codim 1 entity in self where intersection is contained in | |
| FieldVector< ctype, dimworld > | outerNormal (const FieldVector< ctype, dimgrid-1 > &local) const |
| return outer normal | |
| FieldVector< ctype, dimworld > | integrationOuterNormal (const FieldVector< ctype, dimgrid-1 > &local) const |
| return outer normal multiplied by the integration element | |
| FieldVector< ctype, dimworld > | unitOuterNormal (const FieldVector< ctype, dimgrid-1 > &local) const |
| return unit outer normal | |
| FieldVector< ctype, dimworld > | centerUnitOuterNormal () const |
| return unit outer normal at the intersection center | |
Protected Attributes | |
| const FoamGridEntityImp< dimgrid, dimgrid, dimworld, ctype > * | center_ |
| int | facetIndex_ |
| Count on which facet we are lookin' at. | |
| std::vector< constFoamGridEntityImp< dimgrid, dimgrid, dimworld, ctype > * >::const_iterator | neighbor_ |
| Iterator to the other neighbor of the intersection. | |
Iterator over all element neighbors
Mesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
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inherited |
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inlineinherited |
return true if intersection is with boundary.
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inlineinherited |
return information about the Boundary
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inlineinherited |
return unit outer normal at the intersection center
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inline |
Return true if this is a conforming intersection.
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inlineinherited |
equality
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inline |
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in GLOBAL coordinates of the element where iteration started.
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inline |
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in LOCAL coordinates of the element where iteration started.
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inline |
intersection of codimension 1 of this neighbor with element where iteration started. Here returned element is in LOCAL coordinates of neighbor In the LeafIntersection the intersection might be non-conforming For surface grids with local non-conforming adaptivity the geometryInOutside is undefined
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inlineinherited |
local number of codim 1 entity in self where intersection is contained in
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inlinevirtual |
local number of codim 1 entity in neighbor where intersection is contained
Implements Dune::FoamGridIntersection< GridImp >.
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inlineinherited |
return Entity on the inside of this intersection (that is the Entity where we started this Iterator)
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inlineinherited |
return outer normal multiplied by the integration element
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inline |
return true if across the facet a neighbor on this level exists
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inlineinherited |
return outer normal
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inlineinherited |
return Entity on the outside of this intersection (that is the neighboring Entity)
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inlineinherited |
Geometry type of an intersection.
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inlineinherited |
return unit outer normal
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protectedinherited |
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protectedinherited |
Count on which facet we are lookin' at.
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protectedinherited |
Iterator to the other neighbor of the intersection.